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In March 2012 Refractive Software was bought by Otoy, developers of LightStage and Octane’s sister product Brigade, a real time GPU-based cloud game engine. Octane started life as a product of Refractive Software, founded by Terrence Vergauwen, a key developer of LuxRender. And now Octane Render is fresh out of commercial beta promising ease of use, interactivity, integration into a wide range of applications and the claim of being “the first GPU based, un-biased, physically accurate renderer on the market”. The list is already long: Mental Ray, V-Ray, Maxwell, IRay, Indigo, FinalRender, Arion, Thea, Corona, FurryBall GPU on the horizon, etc. ![]() ![]() When it comes to renderers, 3DS Max users have never had so much choice.
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